robotics

Power of Play (POP)

This project shows the power of inherent human playfulness. While modelling the process of learning, with the help of evolutionary algorithms everyday objects become capable of playing. By using a video camera, foam desk lamps track the path of a beachball, trying to keep it going. The complex and dynamic movements of this game are difficult to programme. For this reason the greatest challenge of the project was to create the appropriate algorithms, which harmonize the motion of the lamps.

Plant cruiser

Our aim

A sensor-equipped autonomous potted plant, which seeks to meet the needs of plants with special needs. On the other hand, robotic and ecological experiment.

Why do we prepare it?

Mllamp

Mllamp project is an experiment for simulating emotions with putting minimal intelligence into everyday things.

If it has some anropomorph character, the viewer can easily go into with recognizing human gestures.

The interaction between the pair of Mllamps associated with human behavior can be recognised as emotions in lamps.

Landprint

The aim of the Landprint project is to reproduce subtle patterns and photos by combining various species of plants with programmed robotics.

Plants and flowers that spawn seem to make continuous patterns with their various colours and shades seen from a distance. With the use of programmed robotics for the planting and cutting of plants, we can manipulate the evolving patterns, to render photo-like, delicate images.

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